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A type of Quest that requires a person or group to travel to a certain location and exterminate Monsters and/or people who intend to inflict harm upon others. Usually these quests involve large groups of Monsters or one very powerful creature that can no longer be ignored due to their size or power.
Extermination
A type of Quest that requires a person or group to travel to a certain location and exterminate Monsters and/or people who intend to inflict harm upon others. Usually these quests involve large groups of Monsters or one very powerful creature that can no longer be ignored due to their size or power.
The Undying Flame (May 22, 2019 0:16:23 GMT -6)
8 threads
12 posts
These Quests are emergency signals set out by groups or individuals in dire need of help, may it be against Monsters or rival nations wishing to cause trouble. They are top priority, as the people who sent this out may not have much time left, so it is encouraged to pick these up when seen. It is not unusual for other students or Hunters to send these out if their current Quests go south.
SOS
These Quests are emergency signals set out by groups or individuals in dire need of help, may it be against Monsters or rival nations wishing to cause trouble. They are top priority, as the people who sent this out may not have much time left, so it is encouraged to pick these up when seen. It is not unusual for other students or Hunters to send these out if their current Quests go south.
Trouble In Ice Land (Feb 2, 2019 18:47:53 GMT -6)
1 thread
1 post
One of the more simpler of the types, Exploration Quests require the recipients to travel to an unexplored location and map the area out for future use and logging. It is asked that people are very detailed in their notes, including the local wildlife, Monsters, and civilizations. Though not requiring anything too large, these Quests should not be taken too lightly. The unknown can be dangerous. It is uncertain what someone may run into.
Exploration
One of the more simpler of the types, Exploration Quests require the recipients to travel to an unexplored location and map the area out for future use and logging. It is asked that people are very detailed in their notes, including the local wildlife, Monsters, and civilizations. Though not requiring anything too large, these Quests should not be taken too lightly. The unknown can be dangerous. It is uncertain what someone may run into.
Forest of Spirits (Feb 21, 2019 18:22:37 GMT -6)
1 thread
1 post
A fairly dangerous type of Quest. Information gathering is rather similar to Exploration, but instead of an area it is very specific, usually asking for information on something or someone specifically. This can range from information about a newly discovered Monster, or even nuclear codes of another nation. Because of the double sided nature of these Quests they are the most sketchy and questionable of them all.
Information
A fairly dangerous type of Quest. Information gathering is rather similar to Exploration, but instead of an area it is very specific, usually asking for information on something or someone specifically. This can range from information about a newly discovered Monster, or even nuclear codes of another nation. Because of the double sided nature of these Quests they are the most sketchy and questionable of them all.
Feral Fangs (May 22, 2019 17:23:13 GMT -6)
5 threads
6 posts
Recovery Quests require the partakers to locate a certain object(s) or person(s) and bring them back to the client or safety if required. The objects can be anything, may it be the lost necklace of their grandma or the heir to the local coal mine industry. Sometimes they may even be ancient artifacts requested by the capital, but those types of missions are usually left to the higher years or renown Hunters.
Recovery
Recovery Quests require the partakers to locate a certain object(s) or person(s) and bring them back to the client or safety if required. The objects can be anything, may it be the lost necklace of their grandma or the heir to the local coal mine industry. Sometimes they may even be ancient artifacts requested by the capital, but those types of missions are usually left to the higher years or renown Hunters.
Elixir of Life (Feb 21, 2019 18:14:05 GMT -6)
2 threads
2 posts
The longer of the Quests. These Quests require the partakers to stay within a certain area and protect it from Monsters or others wishing to take the land for themselves. This can range from watching over a caravan as it travels or protecting a village from threats for a couple of days. The limit for these is about one to two weeks, or until safety is restored. It is not abnormal for groups to switch with one another after an extended amount of time.
Protection
The longer of the Quests. These Quests require the partakers to stay within a certain area and protect it from Monsters or others wishing to take the land for themselves. This can range from watching over a caravan as it travels or protecting a village from threats for a couple of days. The limit for these is about one to two weeks, or until safety is restored. It is not abnormal for groups to switch with one another after an extended amount of time.
The Shield of The Academy (May 16, 2019 11:34:18 GMT -6)
3 threads
3 posts
Quests that do not fit under any of the above types. This can range from finding a lost goldfish for a child, building a house for the homeless, or baking a cake. These are seen as low priority and easy, but can be a good way to build character and fill your pocket with some spending money. It's always nice to help out... Or cause some havoc.
Miscellaneous
Quests that do not fit under any of the above types. This can range from finding a lost goldfish for a child, building a house for the homeless, or baking a cake. These are seen as low priority and easy, but can be a good way to build character and fill your pocket with some spending money. It's always nice to help out... Or cause some havoc.
Bizzare Fixations (May 6, 2019 3:03:29 GMT -6)
4 threads
5 posts

Quests

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Create or go on an adventurous Quest to earn Fame and Shards!
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